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Ludus, the market-leading digital gaming incubator, recently announced several acquisitions, including LDN UTD eSports team and Ludus Magnus, the first in a series gaming venues. As many universities explore offering courses in eSports, the platform is now preparing to launch an educational programme.
Esports is one of the fastest growing industries in the world. Although it can be difficult for traditional brands to navigate, many see huge opportunities. Leading players in the sector often make millions every year. Many organisations have lost market share because they are not able to concentrate on this vertical. This industry is often overlooked, and it is not considered a career option in most countries. However, many colleges and universities around the globe are considering courses in eSports once the industry becomes more established.
Ludus’ continued growth and acquisitions have consolidated core verticals in the eSports industry, giving it the unique opportunity to function as one platform. The platform’s primary purpose is to bridge the digital-physical gaming gap and make digital gaming more accessible. It also offers extensive education and training courses that help develop grassroots talent.
Ludus will invest, operate, and deliver gaming solutions. They will also continue to develop and produce gaming products. Ludus will focus on eSports, running leading gaming venues, and educating young gamers. The team plans to grow in eSports, and is currently in discussions to purchase other eSports teams. Ludus Magnus will be the first location that the incubator plans on launching. It will provide gamers with a safe place to participate in community gaming.
Ludus is built on transparency and community. Unlike other gaming platforms, Ludus offers both digital and physical solutions that allow members to maximize their gaming potential and be part of a trusted network of people with similar interests.
Ludus CEO Daniel Gee said, “The Ludus team are proud to have been able to nurture and educate grassroots gamers in the opportunities and careers in eSports.” This industry is growing at a rapid pace and is often misunderstood and overlooked in many countries. It is encouraging that so many universities are looking at this area and are in talks with some about it.
We want gamers to have a place to play and meet in digital and physical communities. They will also get a fair return on their investment. We want to be a leader in this sector because of the social benefits that gaming platforms bring to the world.