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ResearchAndMarkets has added the “Gambling global market report 2023” to its product offering.
This report contains the information that strategists, managers and senior executives need to evaluate the market.
Global gambling market increased from $449.04 Billion in 2022 to 702,45 Billion in 2023, with a CAGR of 56.4%. The gambling market will grow at a 2.2% CAGR to $765.89 Billion in 2027.
Major companies in the gambling market include China Sports Lottery, China Welfare Lottery, Sociedad Estatal Loterias y Apuestas del Estado S.A., Flutter Entertainment plc, Maruhan, The Hong Kong Jockey Club, Tabcorp Holdings Ltd., Penn National Gaming, Inc., Caesars Entertainment Corporation and LAS VEGAS SANDS CORP.
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- Get a global perspective on the market with this most comprehensive report covering more than 50 geographies.
- Understanding how the COVID-19 virus has affected the market and how it responds as the impact of this virus diminishes.
- Analyze the impact of the Russia-Ukraine war on agricultural, energy, and mineral commodities supply as well as its direct and indirect impacts on the market.
- Calculate the impact of global inflation rates on market growth.
- Create regional and national strategies based on local data and analyses.
- Identify investment growth segments.
- Forecast data, drivers and trends that shape the market will help you outperform your competitors.
- Market share data helps you to better understand your customers.
- Benchmarking performance against key competitors
- Ideal for supporting internal and external presentations by providing reliable, high-quality data and analysis
Gambling is when you bet money or other valuable items on an event that has an uncertain outcome and is out of your control. The goal is to win something else, usually money. The relationship between reward and risk can be taught through gambling.
Casino lotteries are the most popular gambling type. Sports betting and other types of gambling follow. Lottery is a form of gambling where numbers are randomly drawn for a prize. There are several channels, including online, offline and virtual reality. They’re used by a variety of end users, such as social exuberants, gambling enthusiasts and more.
Branded slot machines are becoming increasingly popular in the gambling world. Branded online casino games are licensed versions of popular themes such as music, movies, TV, and books. Brand loyalty encourages customers to try slot games featuring their favorite characters. Online slot games with branded characters attract players with no experience or interest in slots. They create a connection between the player and the character, which increases traffic to the machines. Some of the most popular slot games are branded slots based on Game of Thrones. Westworld, Batman and Jurassic Park.
In 2022, Asia-Pacific was by far the largest gambling market region. Eastern Europe will be the fastest growing region during the forecast period. The gambling market covers Asia-Pacific as well as Western Europe, Eastern Europe and North America.
The gambling market covers Argentina, Australia (including New Zealand), Austria, Belgium, Brazil Chile, China Colombia, Czech Republic Denmark, Egypt, Finland France Germany Hong Kong India Indonesia Japan Malaysia Mexico Netherlands New Zealand Nigeria Norway Peru Philippines Poland Portugal Romania Russia Saudi Arabia South Africa South Korea Spain Sweden Switzerland Thailand Turkey UAE UK USA Venezuela and Vietnam
Changes in Consumer Gambling Behavior: It is anticipated that the demand for gambling will be driven by changes in consumer gambling behavior. Market growth will be fueled by the increasing popularity of social gambling and gambling apps. Global social casino market will reach $4.64 billion by 2020, with a CAGR 5%. Mobile devices and internet penetration are increasing, which will increase the demand for online gaming.
Market value is the amount of revenue that an enterprise gains from selling goods or services in a specific market and geographic area, whether through grants, sales, or donations.
Revenues for a specific geography are the consumption values, which are the revenues generated by the organizations within that geography in the market. This is regardless of where the products are produced. This does not include revenue from resales in the supply-chain, whether further down the chain or as a part of another product.