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Evolution announced today the launch of Funky Time, its new live game show with a disco theme, bonuses and multipliers, the biggest game show the company has launched since Crazy Time.
This innovative online disco game features a live presenter and retro club atmosphere, as well as funky beats and daring dancefloor movements. Players can also accumulate multipliers throughout the game.
A DigiWheel money spinning wheel is at the core of the game. It generates random multipliers that can be used to multiply wins on numbers, letters, or bonus games. The 64 segments of the wheel that spell out PLAY, FUNK, and TIME and also include a number 1 and different bonus game segments offer multiple ways to win.
If the player wins on the letter or number segments, they can receive instant payouts. If you win on a bonus section, then the player will be taken to one of four bonus games – Bar, Stayin’ Alive (which guarantees multipliers), Disco and VIP Disco – where they can collect even more multipliers. All bonus games are fun, but VIP Disco and Disco put the FUN into FUNKY. Both feature the cool character Mr Funky dancing on the virtual floor, collecting multipliers as he does so, while avoiding falling off the edge.
Todd Haushalter is Evolution’s Chief Products Officer. He said, “Evolution invented the live game show gaming category with Dream Catcher and we haven’t looked back since.” Many of our top 10 games in the past five years are live game shows. We’re confident Funky Time will be a success. I was immediately struck by the DigiWheel – a large vertical revolving wheels with an LED center. I knew that a fantastic game show could be created around it. We brainstormed together and knew that we had something special in Funky Time.
Haushalter added: “Around a hundred people were involved with Funky Time, and I am incredibly proud of the achievements they made. It is the most complex and expensive game we have ever made, but it’s also a game with a lot of fun. Funky Time will appeal to a wide range of players. It’s just as fun as Crazy Time but with a different feel. “I hope players will enjoy it as much we did making it.”